June 17, 2013 - Progress and Terrain Revisited
The video starts with the player inside a thick forest, testing how thick a forest can be – so its really dense. You’ll see trees on distant hills/mountains as well.
View ArticleJuly 4, 2013 - Towards the Beta…
So I’ve been back to work on the actual gameplay side of things. I’m currently working on getting character generation to 100% completeness (class questions, all the UI working properly, custom class...
View ArticleJuly 14, 2013 - Still Hammering Away…
This is a short post this time but I’m planning on having a blog post per week from here on out (or more when warranted), though some may be short and informal like this one.
View ArticleOctober 20, 2013 - Daggerfall Code Map
I’ve been working feverishly on the Beta lately and have decided to take a step back and look and what’s been accomplished. While it’s hard to say, linearly, how far along things are – going through...
View ArticleOctober 24, 2013 - Missing Code
In the spirit of providing small but more frequent updates as progress is made, here is another – smaller update.
View ArticleOctober 27, 2013 - Space in Daggerfall
As I was working on finishing the loading code, see the Missing Code topic for more information, I was able to verify a few things about the coordinate systems used in Daggerfall.
View ArticleOctober 29, 2013 - Loading Save Games
As I discussed in previous updates, I have the cell loading code in place. Prior to that I already had the save/load menu fully functional, except for the actual saving and loading – selecting saves,...
View ArticleNovember 2, 2013 - Factions
The last couple of days have been slow due to work, Halloween and such, so I’m still working on loading save games. However, to keep the news flowing, I’ll talk about a specific element - factions.
View ArticleNovember 10, 2013 - Dungeon Blocks
First, you’ll recall the texture assignment code I showed before for dungeons when explaining how random numbers were involved. In that function there were calls to srand() and rand(), which were...
View ArticleDecember 30, 2013 - The Story Continues
I have resumed work on the DaggerXL Beta after taking a break for Christmas. I don’t have much new to show yet but I will talk about a few topics.
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